Fpga Implementations of Low Latency and High Throughput 4×4 Block Texture Coding Processor for H.264/avc

نویسندگان

  • Chih-Peng Fan
  • Yu-Lin Cheng
چکیده

In this paper, low latency and high throughput texture coding architectures are proposed to realize the 4×4 integer/Hadamard transforms, the quantization (Q), and the inverse-quantization (IQ) schemes for the H.264/AVC application. Based on matrix operations, the efficient fast two-dimensional (2-D) 4×4 transforms can be derived from the proposed one-dimensional (1-D) fast 4×4 transforms through matrix decompositions. The fast 2-D 4×4 transform designs with the hardware sharing architecture can achieve high throughput and only need one clock cycle latency delay. The proposed cost-effective and hardware sharing fast 2-D 4×4 transform scheme doesn’t require the transpose memory and can be applied to the 4CIF 4:2:0 video encoding. The hardware sharing architecture for both of the Q and the IQ is also developed for the low-cost application. With Xilinx FPGA verifications, the proposed low-cost 4×4 texture coding scheme, which can be applied to the CIF 4:2:0 30 frames/sec video encoding, can process up to 84 MHz with 90 k gate counts. Then the proposed high speed 4×4 texture coding design, which can be applied to the 4CIF 4:2:0 30 frames/ sec video encoding, can process up to 99 MHz with 135 k gate counts. Both of the two proposed texture coding architectures only require 4 clock cycles latency delay which is smaller than the traditional row-column architectures do.

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تاریخ انتشار 2008